Diabloville

A neat incremental game inspired by my addiction to Diablo II. Unlock and upgrade buildings to generate resources. Attract adventurers to your backwater village to defend and explore the nearby dungeon. Enjoy the stories of the villagers as they navigate their new normal. Goblin hordes will routinely destroy your crops, damage buildings, and chase away adventurers. But they won't kill anyone as long as you send people into the dungeon to try and meet with the daughter of the fallen Demon Lord. If you don't... well, best not to think about it.

SimulationPuzzleInteractiveIdle
Play Online
DEVELOPER   Wetwork Studio

Overview

A neat incremental game inspired by my addiction to Diablo II.

Defend Your People

Ten years after the Demon Lord was slain, the tranquil boredom of a small village is interrupted by the appearance of a new dungeon. The villagers must rally together to confront this imposing new threat. 

Manage Your Village

Unlock and upgrade buildings to generate resources. Attract adventurers to your backwater village who will push back the darkness and brave the depths of the dungeon. Enjoy the stories of the villagers as they navigate their new normal.

Goblin hordes will routinely destroy your crops, damage buildings, and chase away adventurers. But they won't kill anyone as long as you send people into the dungeon to try and meet with the daughter of the fallen Demon Lord. If you don't... well, best not to think about it.

Can You Survive?

Can you juggle the needs of your village while fending off the goblin horde? Can you reach the end of the dungeon before it's too late? Will the blacksmith's mother finally marry off her wayward son? Will the farmer's daughter ever find out what's inside those "inappropriate" goblin books? Only one way to find out.

Early Access

The game is complete functionality-wise. What remains is dialing in the various incremental values, finishing the cutscene scripts, and punching up the graphics.