Traditionally, games were distribute through an "app store". The most popular ones are:
- Steam
- Epic
- Apple
- Android
Yet there been a shift in game developement, where most games use a library called ThreeJS, which produces a of browser games, that be distributed online without an app store. Developers have startto put games on their own websites.
Hosting a game on your website has significiant from first party data, accurate attribution, and no steep store fees. It also has the drawback of having to host on your own, especially around user acquistion and scale. This talk will cover both for web game release.
Session speakers
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Devin Dixon
SpeakerCEO · Glitch
Coding since he was 12, Devin now has nearly 30 years of development experience, ranging from full-stack development and game development to successfully leading companies from 0 to 1, raising capital from top VC firms, and even teaching coding at bootcamps. On the gaming side, he has also jumped into marketing, helping games reach nearly $1 million in sales within their first year.
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