One of the most useful features of Agentic AI is how you can turn AI into a self-governing system capable of building higher-quality games.
Often, when you use AI to build a game (or anything else), AI can hallucinate or miss requirements it was given, creating issues when you run your game. To increase the quality of what AI codes or creates, you can use sub-agents, which are specialized secondary AI workers managed by a primary AI.
But if you don’t write your prompts correctly and tightly, sub-agents can become costly and create even more problems. In this session, we will cover:
- How to create sub-agents
- How to write good prompts for sub-agents
- How to use sub-agents to write higher-quality code
- How to use sub-agents to create higher-quality graphics
Sub-agents can dramatically change how you use AI to develop higher-quality games.
Session speakers
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Devin Dixon
SpeakerCEO · Glitch
Coding since he was 12, Devin now has nearly 30 years of development experience, ranging from full-stack development and game development to successfully leading companies from 0 to 1, raising capital from top VC firms, and even teaching coding at bootcamps. On the gaming side, he has also jumped into marketing, helping games reach nearly $1 million in sales within their first year.
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