AI has completely changed how quickly people can go from an idea to a playable game. But getting a game finished, finding the right game loop, and getting people to actually play it is still a challenge.
Jason Agbebaku comes from a non-developer background and has used AI to create games like Dead ATM and Camo Chameleon, as well as his own original titles. His top three games have generated over 20K plays combined, all through organic search and zero paid promotion.
This session will cover:
- How to go from an idea to a playable prototype
- Finding and building the right game loop
- Using AI to iterate and finish games faster
- What makes players actually want to play your game
- Lessons from building and releasing games with AI
Learn how to use AI not just to make a prototype, but to turn that prototype into a finished game that people actually want to play.
Session speakers
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Jason Agbebaku
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