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Fri, Sep 11 11:00 AM ESTUTC−04:00
Intro To Vibe Coding & How To Make A Game In 1 Week event artwork
livestream

Intro To Vibe Coding & How To Make A Game In 1 Week

You want to build your first game, but you’re not sure where to start. You can ask AI how to build it, but are those prompts really going to get you the game you want? This is an overview of a series that will take you through how to build a game within a week using AI for vibe coders.

With Devin Dixon
Session details
Mon, Sep 14 12:00 PM ESTUTC−04:00
Gemini And AI Game Development With 10SixGames event artwork
livestream

Gemini And AI Game Development With 10SixGames

Most developers turn to Claude and Codex for their AI Game Development, yet there are hidden gems in other LLMs like Gemini. IN this talk we are going to learn about how 10SixGames had unique AI use casei their upcoming game to make unique and custom experineces for player.

With Susan Cummings
Session details
Tue, Sep 15 7:00 AM ESTUTC−04:00
Raising $11 Million For A Gaming Studio event artwork
livestream

Raising $11 Million For A Gaming Studio

Raising capital for your game can completely change your gam'es trajectory. Read

With Yassin Soulimane
Session details
Tue, Sep 15 9:00 AM ESTUTC−04:00
Raising Capital For Your Game In The AI event artwork
livestream

Raising Capital For Your Game In The AI

Raising money for your game can be explosive for how fast your game grows, but how do you find investors and VCs for your game, and how do you pitch them? This session will cover how to raise capital and how raising capital has changed in the era of AI.

With Emre Kesti
Session details
Wed, Sep 16 9:00 AM ESTUTC−04:00
Intro To Vibe Coding Graphics For Your Game With AI event artwork
livestream

Intro To Vibe Coding Graphics For Your Game With AI

You want to make a visually appealing game, yet graphics seem to be a challenge, and you're not sure what direction to go in with AI or how to make graphics look nice. This session will be an introduction to how to make high-quality 3D graphics for your game.

Session details
Wed, Sep 16 11:00 AM ESTUTC−04:00
Before Your First Prompt: Artwork, Story and Pitch With Tony Valcarcel/Makko event artwork
livestream

Before Your First Prompt: Artwork, Story and Pitch With Tony Valcarcel/Makko

Before you even begin coding, you should have a plan for your game. And often you validate your game without spending a single token inside a LLM. Makko

With Tony Valcarcel
Session details
Wed, Sep 16 1:00 PM ESTUTC−04:00
Beyond the AI Buzzwords and Hype: What Real Game R&D Looks Like event artwork
livestream

Beyond the AI Buzzwords and Hype: What Real Game R&D Looks Like

What does it mean to innovate? What does it take to catch a technology wave and ride it? Dr. Luke Dicken has been on the forefront of leading R&D groups for almost a decade across some of the largest publishers in games. In this session, he breaks through the noise of LinkedIn-fueled “thought leadership”, FOMO and skepticism to talk about the nature of innovation - what it is (and often in corporate-land, what it isn’t), and the mechanisms by which studios can harness new technologies to provide

With Luke Dicken
Session details
Thu, Sep 17 9:00 AM ESTUTC−04:00
Rapid Prototyping Games To Evaluate If Your Game Is Feasible And Raise Publisher and Investor Interest event artwork
livestream

Rapid Prototyping Games To Evaluate If Your Game Is Feasible And Raise Publisher and Investor Interest

Over 85% of games do not generate $1K in revenue, and a lot of this has to do with not properly validating games as they are developed. With AI, fully functional prototypes and demos can be made within a week, allowing you to test them with an audience and see if your game resonates,and even gain the interest of publishers and investors. This session will cover how to rapidly prototype your game in 1–2 weeks.

With Devin Dixon
Session details
Thu, Sep 17 11:00 AM ESTUTC−04:00
Payment Process For Your Game And Monetizing Microtranscations event artwork
livestream

Payment Process For Your Game And Monetizing Microtranscations

You need to accept payments for your game to monetize it, but it quickly becomes complicated when you have users from different countries, restrictions on what's allowed, payment processing, taxes, and more. This session will teach you about setting up payment processing inside your game and the obstacles encountered even with AI.

With Skelius Mortalis
Session details
Fri, Sep 18 9:00 AM ESTUTC−04:00
20k Players With No Paid Marketing event artwork
livestream

20k Players With No Paid Marketing

AI makes it easier than ever to go from an idea to a playable game, but making something people actually want to play is still the hard part. Jason Agbebaku has created multiple popular games with AI, generating over 20K plays organically with zero paid promotion. This session will cover how to go from prototype to finished game, finding the right game loop, and using AI to build and iterate faster.

With Jason Agbebaku
Session details
Fri, Sep 18 12:00 PM ESTUTC−04:00
Creating AAA Quality Graphic For Your Game In Under 1 Month event artwork
livestream

Creating AAA Quality Graphic For Your Game In Under 1 Month

Quality graphic is one of the most costly and time consuming things to with your games, even with AI. But when done right, you could have an AAA level quality game graphically ready in 1 month, and this session

With Axx
Session details
Mon, Sep 21 9:00 AM ESTUTC−04:00
How To To Optimize Your Web Game's Performance with AI event artwork
livestream

How To To Optimize Your Web Game's Performance with AI

You’ve completed your web game with AI, with great graphics and a polished experience, but you’re stuck on one major problem: it runs slowly in the browser, it’s unplayable for many people, and players are leaving. In this session, we’ll cover how to optimize your game for a fast and fluid player experience.

With Devin Dixon
Session details
Mon, Sep 21 11:00 AM ESTUTC−04:00
Path To 100k Wishlist; How AI Has Changed The Steam Launch Timeline event artwork
livestream

Path To 100k Wishlist; How AI Has Changed The Steam Launch Timeline

AI has changed the development and release cycle completely, with prototypes being created in mere weeks and record volumes of games being released. More emphasis is being placed on playtesting, wishlists, and creators, and the Steam timeline process has now completely changed.

With Jon Hanson
Session details
Tue, Sep 22 11:00 AM ESTUTC−04:00
Unity CLI Workflows to speed up development event artwork
livestream

Unity CLI Workflows to speed up development

Unity is the most used game engine by developers, and AI has only made easy to develop games with the engine. Learn how to use combine AI and Unity to drastically speed up your development and build games in Unity without ever opening a window or writing any code.

With Corrie Green
Session details
Tue, Sep 22 12:00 PM ESTUTC−04:00
How To Use Agents and Sub-Agents To Build Higher Quality Games event artwork
livestream

How To Use Agents and Sub-Agents To Build Higher Quality Games

There are lies, damned lies, we already had statistics, and now we have AI lies; the kind where it says something works when it clearly doesn’t. This session is going to cover how to use agents and sub-agents to create higher-quality results from what AI creates in game development.

With Devin Dixon
Session details
Wed, Sep 23 11:00 AM ESTUTC−04:00
Tatum Games Built Their Own Claude for Games - And Then Made It Do More event artwork
livestream

Tatum Games Built Their Own Claude for Games - And Then Made It Do More

Tatum Games has quietly built Orchestra, an AI-powered game development system that goes far beyond generating code or assets. Orchestra can help create a complete game, its design documentation, characters, systems, analytics, monetization strategy, launch plan, and business roadmap--powered by the MIKROS game infrastructure ecosystem--all with one prompt. This is a look inside what we believe the future of AI-powered game development actually looks like.

With Leonard Tatum
Session details
Wed, Sep 23 12:30 PM ESTUTC−04:00
Making a Game Ready For TikTok Virality event artwork
livestream

Making a Game Ready For TikTok Virality

Making a great game is only half the battle. Getting people to discover and play it is the other half. This session will cover how to market games through TikTok, short-form content, and user-generated content, and how creators can become one of your biggest distribution channels.

With Andi Bucescu
Session details
Thu, Sep 24 12:00 PM ESTUTC−04:00
How To Use AI To Test Web Games and Produce Less Bugs event artwork
livestream

How To Use AI To Test Web Games and Produce Less Bugs

Delivering a bug-free, or close to bug-free, experience is critical to developing a good game. Games with bugs will drive users away, and the larger the game, the more extensive testing is required. We are going to cover how to use AI to test the majority of your game and keep bugs out when you make it live.

With Devin Dixon
Session details
Fri, Sep 25 10:00 AM ESTUTC−04:00
Using Multiple Models To Develop Your Game With  Hayfish AI event artwork
livestream

Using Multiple Models To Develop Your Game With Hayfish AI

Not all models are good at everything, and some do certain tasks better than others. In session, we will cover how HayFish AI using multiple models when developing their games and their transmedia strategy.

With Isaac Fisher
Session details
Fri, Sep 25 12:00 PM ESTUTC−04:00
Choosing the Right AI Models for Game Development event artwork
livestream

Choosing the Right AI Models for Game Development

Not all AI models are equally good at building games. Different models have different strengths, weaknesses, and capabilities, but how do you know which one is best for your game? This session will cover how to evaluate AI coding models for game development, push their capabilities, and test whether they can consistently perform across repeated tasks.

With Vladimir Glazachev
Session details
Wed, Sep 30 10:00 AM ESTUTC−04:00
Self Hosting Your Game With and Without A Distribution Platform event artwork
livestream

Self Hosting Your Game With and Without A Distribution Platform

Many games being created in with AI are bypassing Steam entirely and choosing to self host. While this method is empowering to the developer who can see higher returns on revenue, it comes with own draw backs. This session will teach how how to host a game on your own website.

With Devin Dixon
Session details